Gunplay - Simple Skirmish Rules
Gunplay is meant to be a fast set of generic skirmish rules for simple tabletop skirmish games. These rules
can also be used as a fast combat system for convention games, or as a simple replacement for overly complicated
combat rules in your otherwise favourite game.
This is just one of several sets of intermediate modules. Add the parts you like to the basic rules and ignore
the rest. For the basic rules click HERE.
Weapon Stats
Weapon types tend to be divided into 3 categories: Light, Medium, & Heavy. Example weapons are given in
brackets.
ROF = rate of fire, Requirements = character trait or action required to avoid negative Difficulty Level
shift.
Weapon Charts - Projectile
Pistols |
|
Range |
|
|
|
ROF |
(Close/Effective) |
Damage |
Requirements |
Light (.22) |
1 |
6" / 12" |
0 |
none |
Medium (.38) |
1 |
6" / 18" |
1 |
Braced if Weak |
Heavy (.45) |
1 |
6" / 18" |
2 |
Strong or Braced |
Notes: None |
|
|
|
|
Rifles |
|
Range |
|
|
|
ROF |
(Close/Eff/Extreme) |
Damage |
Requirements |
Light (.22) |
1 |
6"/24"/36" |
1 |
none |
Medium (.30) |
1 |
6"/36"/72" |
2 |
Braced if Weak |
Heavy (.50) |
1 |
6"/36"/96" |
3 |
Strong or Braced |
Notes: None |
|
|
|
|
Shotguns |
|
Range |
|
|
|
ROF |
(Close/Eff/Extreme) |
Damage |
Requirements |
Light (20 gauge) |
R |
6"/12"/18" |
|
none |
Medium (16 gauge) |
R |
6"/18"/36" |
|
none |
Heavy (12 gauge) |
R |
6"/18"/36" |
|
none |
Notes: |
Restricted Rate of Fire / no negative Difficulty Level shift at Extreme range / +1 damage
modifier at Close range and a -1 at Extreme range / +1 damage modifier for double barrelled |
|
|
|
Submachine Guns |
|
Range |
|
|
|
ROF |
(Close/Eff/Extreme) |
Damage |
Requirements |
Light (X) |
3 |
6"/12"/18" |
0 |
none |
Medium (X) |
3 |
6"/24"/36" |
1 |
none |
Heavy (X) |
3 |
6"/24"/36" |
2 |
none |
Notes: |
Autofire; if used, weapon requires 1 action to reload |
|
|
|
Carbines |
|
Range |
|
|
|
ROF |
(Close/Eff/Extreme) |
Damage |
Requirements |
Light (.22) |
1 |
6"/12"/18" |
0 |
none |
Medium (.30) |
1 |
6"/24"/36" |
1 |
Braced if Weak |
Heavy (.50) |
1 |
6"/24"/36" |
2 |
Strong or Braced |
Notes: None |
|
|
|
|
Bolt Action Rifles |
|
Range |
|
|
|
ROF |
(Close/Eff/Extreme) |
Damage |
Requirements |
Light (X) |
R |
X |
1 |
none |
Medium (X) |
R |
X |
2 |
none |
Heavy (X) |
R |
X |
3 |
none |
Notes: |
Restricted Rate of Fire; |
|
|
|
Thrown Weapons |
|
Range |
|
|
|
ROF |
(Close/Eff/Extreme) |
Damage |
Requirements |
Light (X) |
X |
X |
none |
Medium (X) |
X |
X |
X |
none |
Heavy (X) |
X |
X |
X |
none |
Notes: |
Expended Rate of Fire; |
|
|
|
Notes:
ROF: R (Restricted)- these weapons have a slow rate of fire, and may only fire once per TURN instead of
once per action.
ROF: X (Expended)- these weapons only fire once per game, they are expended when thrown unless the
scenario permits recovery.
Modifiers:
Positive Difficulty Level shifts - Close range, Aim action
Negative Difficulty Level shifts - Extreme range, Cautious move, no shooting skills, failed weapon
requirement
Positive Dice Modifiers - per shooting skill level
Negative Dice Modifiers - wounded (per wound)
Weapon Charts - Melee
Clubs |
Damage |
Requirements |
|
Light Club (fist) |
0 |
none |
Heavy Club (bat) |
1 |
not Weak, or 2 handed |
Special (large object) |
2 |
Strong, or not Weak and 2 handed |
Notes: None |
|
|
|
|
Blades |
Damage |
Requirements |
|
Small Blade (large knife) |
1 |
none |
Medium Blade (axe/sword) |
2 |
not Weak, or 2 handed |
Great Blade (polearm) |
3 |
Strong, or not Weak and 2 handed |
Notes: None |
|
|
|
|
Positive Difficulty Level shifts - strong, charging, target down
Negative Difficulty Level shifts - weak, failed weapon requirement
Positive Dice Modifiers - per melee skill level
Negative Dice Modifiers - wounded (per wound)