Ship Design Pointing System -
It becomes increasingly obvious after a good deal of play, that some designs are just better than others.
This is due to the ability of some ships to mass their fire, while others - remaining true to their orgins, are
forced to spread their fire arcs out. A simple change is all that's needed to bring these designs back into
balance (and has the side effect of removing the old "max 50% primary power in one arc" rule).
The Basic Cost is now the mass of the ship + power requirements
Power Requirements - this depends on how a ship's weapons are concentrated and represents how
much energy is required to power all the weapons in the ship's most powerful arc. It costs an additional
2 pts for each mass used for primary power or specials in the most powerful weapon arc (the other arcs
are not calculated). To this add 1 pt for each mass used for secondaries or fighters.
Example - the Basic Cost of a 6 mass cruiser with 2 mass in primaries and 1 laser lance in the forward
arc, 1 mass of primaries in each of the left & right arcs, and 1 mass in secondaries would change from 6
pts to 6 + (4+2) + 1 = 13 points under this new system.